Impulse benchmark
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Simulation step time
| Scene | Bodies | Steps | Avg ms | p95 ms | Max ms | Peak contacts | Awake at end |
|---|
Full World.step: contacts, solver (10 iterations), integration, sleeping. Scenes with sleeping off keep every
body awake so the solver stays loaded. The first 20 steps are untimed warm-up.
Broadphase: spatial hash vs brute force
| Bodies | Overlapping pairs | Spatial hash ms | Brute force ms | Speedup | Same pairs |
|---|